Deadlock crosshairs

Search results say “crosshair codes.” The client uses cvars. VPEsports runs a lab that writes those variables. There is no code box in the settings menu that this research pass could verify.

These are console variable names from the community convar reference, so you can type them straight into the F7 dev console and keep the values you like.

Deadlock combat from a Valve store screenshot
Deadlock lane fight from a Valve store screenshot

Build the lines, do not hunt a code

Enable the dev console, press F7, and set one variable at a time so you know which line moved the crosshair. A third-party lab can generate the block for you. Credit that tool if you use it, and re-check the names after a patch because cvars get renamed.

Questions

How do I set the colour?

citadel_crosshair_color_r, citadel_crosshair_color_g and citadel_crosshair_color_b.

How do I set the gap and the dot?

citadel_crosshair_pip_gap, citadel_crosshair_pip_width, citadel_crosshair_pip_height, citadel_crosshair_pip_opacity and citadel_crosshair_pip_outline_border; also citadel_crosshair_dot_opacity and citadel_crosshair_dot_outline_opacity.

Will this work in a match?

The console is restricted in normal matchmaking. Test in the Hideout or Sandbox.

Sources

Checked 2026-10-24. Volatile numbers are labelled as estimates when they come from a tracker rather than Valve.